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SPLINTERS 

Purpose: splinters help you and your partner get to game and to slams with fewer points than normal because of distribution.

Requirements:

  • At least four card or better support for your partner’s major suit
  • 9-12 points plus dummy points
  • A singleton or void in the suit you bid
  • Do not splinter in a suit that has a singleton ace or king

Bidding: A double jump in a new suit in response to partner’s major suit opening

1 - 2 (single raise)        1 - 3 (jump)         1 - 4 (double jump)

 

 

Partner

You

6 4

A J 4

A Q 5 4 3

K J 9 2

A K 5 2

3

9 7

Q 10 8 5 3

 

1

4 (double jump)

4

Pass

 

 

Partner

You

6 4 3

A Q 5 4 3

K 8 9 2

9 5 2

A Q 5 3

A K

10 8 5 3 2

 

1 ♥ 

3 (double jump)

4 ♥ 

Pass

 

 

Partner

You

K Q 10 9 2 

A 8 7 6 3

A

K Q 4

A K 5 2

Q 9 8 5

9 7 2

6

 

1  

4 (double jump)

4 NT 

5

6

Pass


Board 1
North Deals
None Vul
♠ A K 5
K Q 3 2
5
♣ A K 10 7 3
♠ Q 10 9 6 2
7 4
9 6
♣ Q J 8 6
WE
♠ J 4 3
10 9 6
A K J 8 3
♣ 9 2
♠ 8 7
A J 8 5
Q 10 7 4 2
♣ 5 4
WestNorthEastSouth
1 ♣Pass1
Pass4 Pass4
PassPassPass

Board 2
East Deals
N-S Vul
♠ K 9 8 2
A J 9 8 3
K 6 3
♣ 8
♠ 7 5 3
K 10
7 5 4
♣ Q J 10 9 3
WE
♠ J
Q 7 6 5
J 9 2
♣ A K 5 4 2
♠ A Q 10 6 4
4 2
A Q 10 8
♣ 7 6
WestNorthEastSouth
Pass1 ♠
Pass4 ♣Pass4
Pass4 Pass4 ♠
PassPassPass

Board 3
South Deals
E-W Vul
♠ 4
A J 9 4
K 10 3
♣ K J 5 4 2
♠ Q J 10 8 5 3
Q 5
A 6 5 4
♣ 8
WE
♠ A 9 7 2
8 3
9 8 7
♣ Q 9 7 6
♠ K 6
K 10 7 6 2
Q J 2
♣ A 10 3
WestNorthEastSouth
1
Pass3 ♠Pass4
PassPassPass

Board 4
West Deals
Both Vul
♠ K Q 10 8
A Q 4 3
K Q 9 7
♣ 3
♠ 9 3 2
J 8 5
J 10 2
♣ 9 7 6 2
WE
♠ 6 5
10 7 6 2
5 3
♣ A K Q J 8
♠ A J 7 4
K 9
A 8 6 4
♣ 10 5 4
WestNorthEastSouth
Pass1 Pass1 ♠
Pass4 ♣Pass4
Pass4 NTPass5
Pass6 ♠PassPass
Pass

Prepared Using BridgeComposer